By Gabriel Wurzer,Kerstin Kowarik,Hans Reschreiter
Archaeology has been traditionally reluctant to embody the topic of agent-based simulation, because it used to be visible as getting used to "re-enact" and "visualize" attainable eventualities for a much wider (generally non-scientific) viewers, in line with scarce and fuzzy info. additionally, modeling "in specific phrases" and programming as a way for generating agent-based simulations have been easily past the sector of the social sciences.
This scenario has replaced rather significantly with the arrival of the net age: info, it kind of feels, is now ubiquitous. Researchers have switched from easily accumulating facts to filtering, choosing and deriving insights in a cybernetic demeanour. Agent-based simulation is among the instruments used to glean details from hugely advanced excavation websites in line with formalized versions, shooting crucial houses in a hugely summary and but spatial demeanour. As such, the aim of this publication is to give an summary of thoughts used and paintings performed in that box, drawing at the event of practitioners.
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Additional resources for Agent-based Modeling and Simulation in Archaeology (Advances in Geographic Information Science)
Agent-based Modeling and Simulation in Archaeology (Advances in Geographic Information Science) by Gabriel Wurzer,Kerstin Kowarik,Hans Reschreiter